美國(guó)知識(shí)產(chǎn)權(quán)法(第2版)
定 價(jià):38 元
叢書(shū)名:英美法案例精選叢書(shū)
- 作者:陳劍玲 著
- 出版時(shí)間:2012/9/1
- ISBN:9787566304582
- 出 版 社:對(duì)外經(jīng)濟(jì)貿(mào)易大學(xué)出版社
- 中圖法分類:D971.23
- 頁(yè)碼:317
- 紙張:膠版紙
- 版次:2
- 開(kāi)本:16K
《英美法案例精選叢書(shū)(英文版):美國(guó)知識(shí)產(chǎn)權(quán)法(第2版)》是對(duì)外經(jīng)濟(jì)貿(mào)易大學(xué)法學(xué)院國(guó)家重點(diǎn)學(xué)科建設(shè)項(xiàng)目英美法案例精選叢書(shū)(英文版)中的一輯,選錄了美國(guó)版權(quán)法、專利法、商標(biāo)法三個(gè)領(lǐng)域中的一些經(jīng)典案例,旨在通過(guò)研究原汁原味的案例,介紹美國(guó)知識(shí)產(chǎn)權(quán)法框架體系中的一些基本原則。由于篇幅所限,《英美法案例精選叢書(shū)(英文版):美國(guó)知識(shí)產(chǎn)權(quán)法(第2版)》難以對(duì)三大部門(mén)法中的相關(guān)經(jīng)典案例作一個(gè)非常全面的介紹,因此,《英美法案例精選叢書(shū)(英文版):美國(guó)知識(shí)產(chǎn)權(quán)法(第2版)》的重點(diǎn)主要是在版權(quán)法上。讀者在閱讀案例時(shí),可以跟隨美國(guó)法官的思路,理解其如何在綜合考慮多方因素的基礎(chǔ)上,盡量維護(hù)多種利益的平衡,并得出最終的判決。案例后面附有思考題,以幫助讀者更快地理解每個(gè)案件的焦點(diǎn)問(wèn)題。
第一編 美國(guó)版權(quán)法
第一章 版權(quán)保護(hù)的條件
第一節(jié) 表達(dá)和思想觀念
案例1 Baker V.Selden
案例2 Nichols V.Universal Pictures Corporation
案例3 Morrissey V.Procter&Gamlble
第二節(jié) 作品的原創(chuàng)性
案例4 Feist V.Rural
案例5 Gracen V.Bradford Exchange.
第三節(jié) 作品的固定
案例6 White Smith Music Pub Co.v.Appollo Co
案例7 National Football League v.McBee & Bruno's,Inc
第四節(jié) 版權(quán)標(biāo)記
案例8 Hasbro Bradley,Inc.V.Sparkle Toys,Inc
第五節(jié) 版權(quán)保護(hù)的消極條件
案例9 Mitchell Bros.v.Cinema Adult Theater
第二章 作品的類型
第一節(jié) 一般形式
案例10 Andrew Leicester V.Warner Brothers
第二節(jié) 特殊形式
案例11 GRicordi&Co.v.Paramount Pictures,Inc
案例12 New York Times Co.v.Tasini
第三章 版權(quán)的保護(hù)期限
案例13 Eric Eldred v.John D.Ashcroft
第四章 版權(quán)的內(nèi)容
第一節(jié) 作者的權(quán)利
案例14 Columbia Pictures Industries v. Redd Horne
案例15 Quality Kmg Distributors,lnc.v. L'Anza Research Int'l,Inc
第二節(jié) 合理使用
案例16 Harper&Row Publishers V.Nation Enterprises
案例17 Campbell v.Acuff-Rose Music Inc
第五章 版權(quán)的侵權(quán)和救濟(jì)
第一節(jié) 侵權(quán)
案例18 Sony Co.v.Universal City Studios, Inc
案例19 Metro-Goldwyn-Mayer Studios Inc.v.Grokster,Ltd
第二節(jié) 救濟(jì)
案例20 Feltner v.Columbia Pictures Television,Inc
案例21 Boisson v.Banilian Inc
第六章 版權(quán)法和其他知識(shí)產(chǎn)權(quán)法的關(guān)聯(lián)
第一節(jié) 版權(quán)和專利
案例22 MaZer v.Stein
第二節(jié) 版權(quán)和商標(biāo)
案例23 Dastar Corp.v.Twentieth Century Foxfilm Corp
第七章 和計(jì)算機(jī)軟件有關(guān)的版權(quán)問(wèn)題
第一節(jié) 保護(hù)的范圍
案例24 ComputerAssociates International,lnc.,V.Altai,Inc.
第二節(jié) 保護(hù)的限制
案例25 Sega Enterprises Ltd.v.Assolade,lnc.
第八章 版權(quán)濫用及其規(guī)則
案例26 Lasercomb America v.Reynolds
案例27 Practice Managementlnformation Corp.v.AMA
第二編 美國(guó)專利法
第三編 美國(guó)商標(biāo)法
2) Substantial Similarity Test for Computer Program Structure: Abstraction-Filtration-Comparison
We think that Whelan's approach to separating idea from expression in computer programs relies too heavily on metaphysical distinctions and does not place enough emphasis on practical considerations. Cf. Apple Computer,714 F.2d at 1253 (rejecting certain commercial constraints on programming as a helpful means of distinguishing idea from expression because they did "not enter into the somewhat metaphysical issue of whether particular ideas and expressions have merged"). As the cases that we shall discuss demonstrate, a satisfactory answer to this problem cannot be reached by resorting, a priori, to philosophical first principals.
As discussed herein, we think that district courts would be well-advised to undertake a three-step procedure, based on the abstractions test utilized by the district court, in order to determine whether the non-literal elements-of two or more computer programs are substantially similar. This approach breaks no new ground; rather, it draws on such familiar copyright doctrines as merger, scenes a faire, and public domain. In taking this approach, however, we are cognizant that computer technology is a dynamic field which can quickly outpace judicial decision making. Thus, in cases where the technology inquest on does not allow for a literal application of the procedure we outline below, our opinion should not be read to foreclose the district courts of our circuit from utilizing a modified version,
In ascertaining substantial similarity under this approach, a court would first break down the allegedly infringed program into its constituent structural parts. Then, by examining each of these parts for such things as incorporated ideas, expression that is necessarily incidental to those ideas, and elements that are taken from the public domain, a court would then be able to sift out all non-protectable material. Left with a kernel, or possible kernels, of creative expression after following this process of elimination, the court's last step would be to compare this material with the structure of an allegedly infringing program. The result of this comparison will determine whether the protectable elements of the programs at issue are substantially similar so as to warrant a finding of infringement. It will be helpful to elaborate a bit further.
Step One: Abstraction
As the district court appreciated, see Computer Assocs.,775 F. Supp.at560, the theoretic framework for analyzing substantial similarity expounded by Learned Hand in the Nichols case is helpful in the present context. In Nichols, we enunciated what has now become known as the "abstractions" test for separating idea from expression:
Upon any work...a great number of patterns of increasing generality will fit equally well, as more and more of the incident is left out. The last may perhaps be no more than the most general statement of what the [work] isabout, and at times might consist only of its title; but there is a point in this series of abstractions where they are no longer protected, since otherwise the[author] could prevent the use of his "ideas," to which, apart from their expression, his property is never extended.
While the abstractions test was originally applied in relation to literary works such as novels and plays, it is adaptable to computer programs. In contrast to the Whelan approach, the abstractions test "implicitly recognizes that any given work may consist of a mixture of numerous ideas and expressions."
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